
Koen Drenthe
- C# Programmer
- Game Developer
- VR Enthusiast
“Escape reality, enter adventure.”
Worked on
Moorhuhn VR Blast (Crazy Chicken)
“Get ready to blast some chickens like no other with Crazy Chicken VR Blast!”
- As Project Manager / Full Stack Developer
- Using Unity3D / C# VS
- For PCVR / Meta Quest 2 & 3

DESCEND
“Use special abilities with advanced weapon features, an extensive loadout system and a collection of unique weapons in this competitive VR arena shooter!”
- As Project Manager / Full Stack Developer
- Using Unity3D / C# VS / Photon Bolt
- For PCVR

Worked at
Work skills
Core Skills
- Strong programming fundamentals
- Advanced problem solving
- Unity Engine expertise
- Gameplay Systems
- Clean Architecture
- Domain Driven Design
- Performance Optimization
Game Development Expertise
- Unity Engine Full-Stack
- Netcode for GameObjects
- Timeline
- Animator
- Animation Rigging
- Gameplay Mechanics
- Player Experience
- State Machines, AI & Behavior Systems
- Camera, Input and Movement Systems
- Save/Load systems & Persistence
- Physics & Interaction Design
- Tooling & Editor Extensions
Specialized Areas
- VR / XR Development and Performance constraints
- Multiplayer & Networking Fundamentals
- Shader & Rendering Pipeline Knowledge
- Technical Art & Visual Optimization
- Cross-Platform Development (PC, Mobile, VR)
Collaboration & Workflow
- Version Control (Git/Plastic)
- Team-based Development & Code Reviews
- Clear Documentation
- Technical Communication
- Working with Designers, Artists & Producers
- Build Pipelines & Deployment
Professional Strengths
- Strong System-level thinking
- Ownership & Responsibility
- Fast Learner
- Adaptable to New Tech
- Technical Decision-making
- Mentoring & Leadership Experience
What i bring to a Project
- Scalable, Maintainable Codebases
- Performance-Focused Solutions
- Creative Problem Solving
- Reliable Delivery From Prototype to Release
- A Balance of Technical Depth and Creative Vision