Crazy Chicken VR Blast

  • Project: Crazy Chicken VR Blast
  • Platform: Oculus Quest 2, Quest 3, SteamVR
  • Release: February 2025
  • Role: Lead Developer • Creative Director • Project Manager

During the development of Crazy Chicken VR Blast, I wore multiple hats. I was not just coding—I was shaping the entire experience. As Lead Developer, I made sure the game mechanics felt buttery smooth in VR, focusing on tight gunplay, snappy feedback, and player comfort.

As Creative Director, I worked on translating the iconic Crazy Chicken franchise into a fresh, immersive VR world while respecting the humor and style that fans of the franchise know and love. Together with our amazing team, I balanced the fast-paced shooting action with playful environments that spark curiosity and chaos.

On top of that, I handled project management—making sure the entire team stayed on track, deadlines were met, and that we stayed true to our vision without losing that creative fire.


🔧 Tech & Tools

  • Unity 6 – URP
  • Custom Generic Interaction System for ultimate flexibility
  • Oculus SDK Integration for Oculus Quest
  • SteamVR Integration for SteamVR
  • Custom Shader Graphs for stylized visuals
  • VR Performance Optimization for standalone devices
  • Agile Workflow with daily stand-ups and sprint planning

Crazy Chicken VR Blast launched in February 2025 and became a chaotic, fun-packed VR shooter that honors the franchise. It’s a fast, silly, addictive blast that brings smiles and a little sweat to players all over the world. I’m super proud of the way we made this old-school classic feel brand new again. Crazy Chicken VR Blast rocks a 4.6 out of 5 on Meta Horizon Store.