
- Project: Crazy Chicken VR Blast
- Platform: Oculus Quest 2, Quest 3, SteamVR
- Release: February 2025
- Role: Lead Developer • Creative Director • Project Manager
During the development of Crazy Chicken VR Blast, I wore multiple hats. I was not just coding—I was shaping the entire experience. As Lead Developer, I made sure the game mechanics felt buttery smooth in VR, focusing on tight gunplay, snappy feedback, and player comfort.
As Creative Director, I worked on translating the iconic Crazy Chicken franchise into a fresh, immersive VR world while respecting the humor and style that fans of the franchise know and love. Together with our amazing team, I balanced the fast-paced shooting action with playful environments that spark curiosity and chaos.
On top of that, I handled project management—making sure the entire team stayed on track, deadlines were met, and that we stayed true to our vision without losing that creative fire.
🔧 Tech & Tools
- Unity 6 – URP
- Custom Generic Interaction System for ultimate flexibility
- Oculus SDK Integration for Oculus Quest
- SteamVR Integration for SteamVR
- Custom Shader Graphs for stylized visuals
- VR Performance Optimization for standalone devices
- Agile Workflow with daily stand-ups and sprint planning
Crazy Chicken VR Blast launched in February 2025 and became a chaotic, fun-packed VR shooter that honors the franchise. It’s a fast, silly, addictive blast that brings smiles and a little sweat to players all over the world. I’m super proud of the way we made this old-school classic feel brand new again. Crazy Chicken VR Blast rocks a 4.6 out of 5 on Meta Horizon Store.











